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Aether Storm Update - Part 1

Ponton-Bouchard Etienne • February 25, 2022

Shah'Ru Update

The Aether Storm update is well on its way, but it will be a massive update. We've decided to break it down into 2 or 3 patches instead, and the Shah'Ru update is the first of them!

This patch introduces Shah'Ru, a brand new hero! We've also reduced the gold cost of several upgrades, added new items and new cards to the game, swapped the starting hero (it's now Silan instead of Raodan!) and made some stability fixes for mobile.

As always, we've also taken the time to tune several cards, mostly buffing unused Generic cards.

And once again, our wonderful community member Falterfire has taken the time to break down the patch for you guys!

What's New?

- Shah'Ru has joined the guild!
 

- Swapped Raodan and Silan (Silan is now unlocked by default)

- Reduced the costs of several Forge upgrades
- Reduced the costs of the later Market slots
- Reduced the costs of the second and third rows of heroes
- Increased the cost of Market items past the first 3

- Envenom now applies 2 Poison per hit
- Bleed and Arcane Leak will now take effect every time the player plays a non-Mana card, regardless of if the affected target is an enemy or the player.
   o Cards and items that added Bleed to enemies have been adjusted

- Buffed or reworked generic cards that were seeing less use.

- Added 27 new items
- Added 9 new generic cards
- Added 2 new quest types
- Added 1 new Inna tool
- Added a spooky surprise!

- Resolved several bugs
- Resolved some stability issues. Please contact us if you notice any strange behaviors!


DETAILED CARD CHANGES


===== Generic Cards =====

Absorb Element:   

Cost changed from 3 to 4

   Effect changed from "Heal 8. Reduce all statuses by 8." to "Reduce all statuses by 8. Apply 1 Frost, Shock and Arcane to all enemies per status removed."

   Upgraded cost changed from 3 to 5

   Upgraded effect changed from "Heal 12. Reduce all statuses by 12." to "Reduce all statuses by 10. Apply 2 Frost, Shock and Arcane to all enemies per status removed."


Aether Blast:
   Effect changed from "Give Vulnerable (2) to any enemy. Apply 4 Arcane to it." to "Apply 5 Arcane to any enemy. Gain 5 mana if this triggered an Arcane Detonation."
   Upgraded effect changed from "Give Vulnerable (4) to any enemy. Apply 8 Arcane to it." to "Apply 7 Arcane to any enemy. Gain 7 mana if this triggered an Arcane Detonation."

Arcane Visions:
   Effect changed from "Apply 10 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation." to "Apply 13 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation."
   Upgraded effect changed from "Apply 13 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation." to "Apply 18 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation."

Barbed Gale:
   Cost changed from 4 to 5
   Effect changed from "Gain Predator (2). Deal 8 damage to any enemy. Give all enemies Bleed (6)." to "Gain Predator (2). Deal 10 damage to any enemy. Give all enemies Bleed (1)."
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from "Gain Predator (3). Deal 12 damage to any enemy. Give all enemies Bleed (8)." to "Gain Predator (3). Deal 16 damage to any enemy. Give all enemies Bleed (1)."

Benevolent Idol:
   Effect changed from "Unplayable. Gain 5 shield and heal 2. Play this card when you draw or discard it." to "Unplayable. Gain 5 shield and heal 2. Play this card when drawn or discarded."
   Upgraded effect changed from "Unplayable. Gain 8 shield and heal 5. Play this card when you draw or discard it." to "Unplayable. Gain 8 shield and heal 5. Play this card when drawn or discarded."

Channeled Blast:
   Effect changed from "Deal 6 damage to any enemy. Increase this value by 10 if this is in your hand at end of turn." to "Deal 6 damage to any enemy. Increase this value by 14 if this is in your hand at end of turn."
   Upgraded effect changed from "Deal 8 damage to any enemy. Increase this value by 14 if this is in your hand at end of turn." to "Deal 10 damage to any enemy. Increase this value by 20 if this is in your hand at end of turn."

Echoing Bolt:
   Effect changed from "Deal 8 damage to any enemy. Draw 1. Create and discard 1 Echoing Bolt. " to "Deal 8 damage to any enemy. Draw 1. Create 1 Echoing Bolt in your discard pile. "
   Upgraded effect changed from "Deal 12 damage to any enemy. Draw 1. Create and discard 2 Echoing Bolt+. " to "Deal 12 damage to any enemy. Draw 1. Create 2 Echoing Bolt+ in your discard pile. "

Elemental Conflux:
   Effect changed from "Apply 10 Frost, Shock and Arcane to any enemy." to "Apply 10 Frost, 10 Shock and 10 Arcane to any enemy."
   Upgraded effect changed from "Apply 13 Frost, Shock and Arcane to any enemy." to "Apply 13 Frost, 13 Shock and 13 Arcane to any enemy."

Enrage:
   Effect changed from "Gain Mighty (3) and Vulnerable (1)." to "Gain Vengeance (1) per rank of Mighty. Then, gain Mighty (2) and Vulnerable (1)."
   Upgraded effect changed from "Gain Mighty (5) and Vulnerable (1)." to "Gain Vengeance (2) per rank of Mighty. Then, gain Mighty (3) and Vulnerable (2)."

Frozen Gust:
   Effect changed from "Give Frostbite (3) to the first two enemies. Deal 6 damage to them if they are frozen." to "Give Frostbite (3) to the first two enemies. Deal 12 damage to them if they are frozen."
   Upgraded effect changed from "Give Frostbite (5) to the first two enemies. Deal 10 damage to them if they are frozen." to "Give Frostbite (5) to the first two enemies. Deal 20 damage to them if they are frozen."

Frozen Rift :
   Effect changed from "Apply 12 Arcane to every Frozen enemy. " to "Apply 12 Arcane to every Frozen enemy and 6 Frost to the others."
   Upgraded effect changed from "Apply 20 Arcane to every Frozen enemy. " to "Apply 20 Arcane to every Frozen enemy and 8 Frost to the others."

Fueled Beam:
   Cost changed from 2 to 3
   Effect changed from "Discard 1. If you do, deal 10 damage to the first two enemies." to "Discard 1. If you do, deal 15 damage to the first two enemies."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Discard 1. If you do, deal 14 damage to the first two enemies." to "Discard 2. If you do, deal 25 damage to the first two enemies."

Future Sight:
   Name changed (was "Future Blast")
   Type changed from Spell to Skill
   Effect changed from "Deal 8 damage to any enemy. Increase the damage of the top Spell in your deck or discard pile by 20%." to "Increase the damage of the top Spell in your deck or discard pile by 30%. Draw 1 Spell."
   Upgraded effect changed from "Deal 10 damage to any enemy. Increase the damage of the top Spell in your deck or discard pile by 30%." to "Increase the damage of the top Spell in your deck or discard pile by 40%. Draw 2 Spell."

Garrote:
   Effect changed from "Give Bleed (15) to the first enemy." to "Give Bleed (2) to the first enemy."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Give Bleed (25) to the first enemy." to "Give Bleed (4) to the first enemy."

Grisly Strike:
   Effect changed from "Deal 4x2 damage to the first enemy. Give it Bleed (8) on a Critical Hit." to "Deal 3x2 damage to the first enemy. Give it Bleed (2) if it's Bleeding."
   Upgraded effect changed from "Deal 4x3 damage to the first enemy. Give it Bleed (12) on a Critical Hit." to "Deal 5x2 damage to the first enemy. Give it Bleed (3) if it's Bleeding."

Hubris Strike:
   Effect changed from "Deal 5x3 damage to the first enemy. Discard 1 at random." to "Deal 5x4 damage to a random enemy. Discard 1 at random."
   Upgraded effect changed from "Deal 6x4 damage to the first enemy. Discard 2 at random." to "Deal 6x5 damage to a random enemy. Discard 2 at random."

Intimidating Strike:
   Effect changed from "Deal 7x2 damage to the first enemy. If this kills it, give all enemies Vulnerable (2) and Weak (2)." to "Deal 7x2 damage to the first enemy. If this kills it, gain Powerful (2) and give all enemies Vulnerable (2) and Weak (2)."
   Upgraded effect changed from "Deal 10x2 damage to the first enemy. If this kills it, give all enemies Vulnerable (3) and Weak (3)." to "Deal 10x2 damage to the first enemy. If this kills it, gain Powerful (3) and give all enemies Vulnerable (3) and Weak (3)."

Jolt:
   Cost changed from 1 to 2
   Effect changed from "Deal 8 damage to any enemy. Apply 4 Shock to yourself." to "Deal 12 damage to any enemy. Apply 4 Shock to yourself."
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Deal 16 damage to any enemy. Apply 6 Shock to yourself." to "Deal 20 damage to any enemy. Apply 6 Shock to yourself."

Lingering Ritual:
   Effect changed from "Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card. " to "Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card while this is in your hand. "
   Upgraded effect changed from "Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card. " to "Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card while this is in your hand. "

Magic Blast:
   Cost changed from 3 to 4
   Effect changed from "Deal 10 damage to any enemy." to "Deal 14 damage to any enemy."
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from "Deal 20 damage to any enemy." to "Deal 24 damage to any enemy."

Malevolent Idol:
   Effect changed from "Unplayable. Deal 5 damage to a random enemy when discarded. Increase this value by 3 if this is in your hand at end of turn." to "Unplayable. Deal 6 damage to a random enemy when discarded. Increase this value by 4 if this is in your hand at end of turn."
   Upgraded effect changed from "Unplayable. Deal 10 damage to a random enemy when discarded. Increase this value by 5 if this is in your hand at end of turn." to "Unplayable. Deal 12 damage to a random enemy when discarded. Increase this value by 6 if this is in your hand at end of turn."

Mana Bolt:
   Name changed (was "Chilling Jolt")
   Type changed from Skill to Spell
   Effect changed from "Apply 12 Shock to any enemy. Give it Frostbite (3)." to "Deal 4 damage to any enemy. Gain 1 mana per damage dealt."
   Upgraded effect changed from "Apply 18 Shock to any enemy. Give it Frostbite (4)." to "Deal 6 damage to any enemy. Gain 1 mana per damage dealt."
   Rarity changed from Common to Rare

Mana Jolt:
   Name changed (was "Voltaic Assault")
   Cost changed from 4 to 2
   Type changed from Spell to Mana
   Effect changed from "Apply 6-12 Shock at random to any enemy. Deal 6-12 damage at random to it. " to "Gain 4 mana and Mana Boost (4). Apply 3-6 Shock to yourself."
   Upgraded cost changed from 5 to 2
   Upgraded effect changed from "Apply 10-20 Shock at random to any enemy. Deal 10-20 damage at random to it. " to "Gain 6 mana and Mana Boost (6). Apply 4-8 Shock to yourself."

Meditate:
   Cost changed from 2 to 3
   Effect changed from "Gain Adept (2) and Growth (2)." to "Gain Adept (2), Mana Boost (2) and Growth (3)."
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Gain Adept (3) and Growth (3)." to "Gain Adept (3), Mana Boost (3) and Growth (6)."

Mend:
   Effect changed from "Heal 12." to "Heal 14."
   Upgraded effect changed from "Heal 15." to "Heal 18."

Mystic Outburst:
   Cost changed from 5 to 6
   Effect changed from "Deal 25 damage to any enemy. Apply 6 Arcane to yourself" to "Deal 24 damage to the first two enemies. Apply 6 Arcane to yourself"
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Deal 35 damage to any enemy. Apply 8 Arcane to yourself" to "Deal 32 damage to the first two enemies. Apply 8 Arcane to yourself"

Mystic Shadowblast:
   Cost changed from 5 to 4
   Effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 10 Arcane to yourself. Deal 20 damage to any enemy and apply 20 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 10 Arcane to yourself. Deal 25 damage to any enemy and apply 20 Arcane to it."
   Upgraded cost changed from 6 to 5
   Upgraded effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 12 Arcane to yourself. Deal 28 damage to any enemy and apply 28 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 12 Arcane to yourself. Deal 32 damage to any enemy and apply 28 Arcane to it."

Overcharge:
   Effect changed from "Apply 10 Shock to all enemies. Create and discard an Exhaustion." to "Apply 10 Shock to all enemies. Create an Exhaustion in your discard pile."
   Upgraded effect changed from "Apply 13 Shock to all enemies. Create and discard an Exhaustion." to "Apply 13 Shock to all enemies. Create an Exhaustion in your discard pile."

Pernicious Idol:
   Effect changed from "Unplayable. Give Poison (4) to all enemies if this is in your hand at end of turn. Increase this value by 4 when discarded." to "Unplayable. Give Poison (4) to all enemies when drawn. Increase this value by 4 when discarded."
   Upgraded effect changed from "Unplayable. Give Poison (6) to all enemies if this is in your hand at end of turn. Increase this value by 6 when discarded." to "Unplayable. Give Poison (6) to all enemies when drawn. Increase this value by 6 when discarded."

Poison Splash:
   Name changed (was "Poison Nova")
   Cost changed from 4 to 2
   Effect changed from "Give Poison (10) to any enemy and Poison (5) to all enemies." to "Give Poison (20) to any enemy and Poison (8) to yourself."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Give Poison (14) to any enemy and Poison (7) to all enemies." to "Give Poison (25) to any enemy and Poison (6) to yourself."

Purify:
   Effect changed from "Reduce all statuses by 10. If you have no status, instead gain 10 shield." to "Reduce all statuses by 5. Gain 2 shield per status removed."
   Upgraded effect changed from "Reduce all statuses by 16. If you have no status, instead gain 16 shield." to "Reduce all statuses by 7. Gain 3 shield per status removed."

Reinforced Shield:
   Effect changed from "Gain 5 shield. Gain Sturdy (5)." to "Gain 6 shield. Gain Sturdy (6)."
   Upgraded effect changed from "Gain 8 shield. Gain Sturdy (8)." to "Gain 10 shield. Gain Sturdy (10)."

Reverberation:
   Name changed (was "Reverbation")
   Effect changed from "Deal 10 damage to any enemy. Shuffle 2 Aftershocks into your deck." to "Deal 12 damage to any enemy. Shuffle 2 Aftershocks into your deck."
   Upgraded effect changed from "Deal 13 damage to any enemy. Shuffle 3 Aftershocks into your deck." to "Deal 16 damage to any enemy. Shuffle 3 Aftershocks into your deck."

Shatter:
   Effect changed from "Deal 14 damage to any enemy. Free if it's Frozen." to "Deal 16 damage to any enemy. Free if it's Frozen."
   Upgraded effect changed from "Deal 20 damage to any enemy. Free if it's Frozen." to "Deal 22 damage to any enemy. Free if it's Frozen."

Shielding Bolt:
   Effect changed from "Deal 10 damage to any enemy. You and your allies gain 6 shield if your last card played this turn was a Spell." to "Deal 8 damage to any enemy. You and your allies gain 1 shield per damage dealt."
   Upgraded effect changed from "Deal 14 damage to any enemy. You and your allies gain 10 shield if your last card played this turn was a Spell." to "Deal 12 damage to any enemy. You and your allies gain 1 shield per damage dealt."

Shocking Blast:
   Effect changed from "Apply 12 Shock to the first enemy and 4 Shock to all enemies." to "Apply 16 Shock to the first enemy and 4 Shock to all enemies."
   Upgraded effect changed from "Apply 16 Shock to the first enemy and 6 Shock to all enemies." to "Apply 22 Shock to the first enemy and 6 Shock to all enemies."

Smite:
   Cost changed from 6 to 5
   Effect changed from "Deal 15 damage to the first two enemies. Gain Purity (1)." to "Deal 10 damage to the first two enemies. Gain Purity (1) and Heal 3 per Purity."
   Upgraded cost changed from 6 to 5
   Upgraded effect changed from "Deal 20 damage to the first two enemies. Gain Purity (2)." to "Deal 12 damage to the first two enemies. Gain Purity (2) and Heal 4 per Purity."

Soulshield:
   Cost changed from 2 to 4
   Effect changed from "Gain Sturdy (2), Tough (2) and Adept (1)." to "Gain Sturdy (10), Tough (2) and Adept (2)."
   Upgraded cost changed from 1 to 3
   Upgraded effect changed from "Gain Sturdy (3), Tough (2) and Adept (2)." to "Gain Sturdy (15), Tough (2) and Adept (2)."

Strenuous Blast:
   Effect changed from "Deal 18 damage to any enemy. Create and discard an Exhaustion." to "Deal 18 damage to any enemy. Create an Exhaustion in your discard pile."
   Upgraded effect changed from "Deal 28 damage to any enemy. Create and discard an Exhaustion." to "Deal 28 damage to any enemy. Create an Exhaustion in your discard pile."

Strenuous Focus:
   Effect changed from "Gain 4 mana. Create and discard an Exhaustion." to "Gain 4 mana. Create an Exhaustion in your discard pile."
   Upgraded effect changed from "Gain 6 mana. Create and discard an Exhaustion." to "Gain 6 mana. Create an Exhaustion in your discard pile."

Strenuous Strike:
   Effect changed from "Deal 6x2 damage to the first enemy. Create and discard an Exhaustion." to "Deal 6x2 damage to the first enemy. Create 1 Exhaustion in your discard pile."
   Upgraded effect changed from "Deal 9x2 damage to the first enemy. Create and discard an Exhaustion." to "Deal 8x3 damage to the first enemy. Create 2 Exhaustion in your discard pile."

Sunder:
   Type changed from Skill to Spell
   Effect changed from "Remove 10 shield from any enemy. If they had no shield, instead give them Vulnerable (2)." to "Deal 10 damage to any enemy if it has shield. Give it Vulnerable (1) and Draw 1 instead if it had no shield."
   Upgraded effect changed from "Remove 15 shield from any enemy. If they had no shield, instead give them Vulnerable (3)." to "Deal 20 damage to any enemy if it has shield. Give it Vulnerable (2) and Draw 2 instead if it had no shield."

Surprise Attack:
   Cost changed from 2 to 1
   Effect changed from "Give Ambushed (2) and Vulnerable (2) to all enemies." to "Give Ambushed (1) and Vulnerable (1) to all enemies."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Give Ambushed (3) and Vulnerable (3) to all enemies." to "Give Ambushed (2) and Vulnerable (2) to all enemies."

Toxic Cloud:
   Effect changed from "Give all enemies Weak (2) and Poison (6)." to "Give all enemies Weak (2), Frail (2), Leech (2) and Poison (2)."
   Upgraded effect changed from "Give all enemies Weak (3) and Poison (10)." to "Give all enemies Weak (3), Frail (3), Leech (3) and Poison (6)."

Treasure Map:
   Effect changed from "Unplayable. Create 1 Treasure. Play this card when it's discarded." to "Unplayable. Create 1 Treasure. Play this card when discarded."
   Upgraded effect changed from "Unplayable. Create 2 Treasure. Play this card when it's discarded." to "Unplayable. Create 2 Treasure. Play this card when discarded."

Unleash the Storm:
   Effect changed from "Deal 12 damage to all enemies. Deal double damage if you are Shocked." to "Deal 25 damage to all enemies. Apply 10 Shock to yourself."
   Upgraded effect changed from "Deal 18 damage to all enemies. Deal double damage if you are Shocked." to "Deal 30 damage to all enemies. Apply 6 Shock to yourself."

Vampiric Strike:
   Effect changed from "Deal 3x3 damage to the first enemy. Deal an additionnal 3x2 damage if the target is Bleeding. Lifesteal." to "Deal 3x3 damage to the first enemy. Deal an additional 3x2 damage if the target is Bleeding. Lifesteal."
   Upgraded effect changed from "Deal 5x3 damage to the first enemy. Deal an additionnal 5x2 damage if the target is Bleeding. Lifesteal." to "Deal 5x3 damage to the first enemy. Deal an additional 5x2 damage if the target is Bleeding. Lifesteal."

Visions of Frost:
   Cost changed from 4 to 6
   Effect changed from "Apply 10 Frost to any enemy. Then, gain Adept (2) and Mighty (2) if an enemy is Frozen. " to "Apply 18 Frost to any enemy. Then, gain Adept (2) and Mighty (2) if an enemy is Frozen. "
   Upgraded cost changed from 4 to 6
   Upgraded effect changed from "Apply 14 Frost to any enemy. Then, gain Adept (3) and Mighty (3) if an enemy is Frozen. " to "Apply 22 Frost to any enemy. Then, gain Adept (3) and Mighty (3) if an enemy is Frozen. "

Void Bolt:
   Cost changed from 1 to 2
   Effect changed from "Discard 1. If you do, deal 8 damage to any enemy." to "Discard 1. If you do, deal 14 damage to any enemy."
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Discard 2. If you do, deal 16 damage to any enemy." to "Discard 2. If you do, deal 28 damage to any enemy."

Void Spike:
   Effect changed from "Deal 8 damage to the first enemy. Play this card when it's discarded." to "Lose 2 mana. Deal 16 damage to the first enemy. Play this card when discarded."
   Upgraded effect changed from "Deal 12 damage to the first enemy. Play this card when it's discarded." to "Lose 1 mana. Deal 20 damage to the first enemy. Play this card when discarded."

Witching Blast:
   Name changed (was "Voodoo Blast")
   Cost changed from 4 to 8
   Effect changed from "Deal 8 damage to all enemies. Give them Arcane Weakness (1) if your last card played this turn was a Spell. " to "Give Arcane Weakness (1) to all enemies. Apply 22 Arcane to any enemy."
   Upgraded cost changed from 4 to 8
   Upgraded effect changed from "Deal 10 damage to all enemies. Give them Arcane Weakness (2) if your last card played this turn was a Spell. " to "Give Arcane Weakness (2) to all enemies. Apply 25 Arcane to any enemy."

Withering Spray:
   Cost changed from 6 to 5
   Type changed from Spell to Skill
   Effect changed from "Deal 1 damage to every enemy for every rank of Poison it has." to "Apply Poison (15) to every enemy with Poison."
   Upgraded effect changed from "Deal 1 damage to every enemy for every rank of Poison it has." to "Apply Poison (20) to every enemy with Poison."

===== Caitan Cards =====
Careless Strike:
   Effect changed from "Deal 4x2 damage to the first enemy. Deal double damage and gain Vulnerable (1) if you are in Strike Stance." to "Deal 4x2 damage to the first enemy. Deal 100% bonus damage and gain Vulnerable (1) if you are in Strike Stance."
   Upgraded effect changed from "Deal 6x2 damage to the first enemy. Deal double damage and gain Vulnerable (1) if you are in Strike Stance." to "Deal 6x2 damage to the first enemy. Deal 100% bonus damage and gain Vulnerable (1) if you are in Strike Stance."

Overflow:
   Effect changed from "Create 2 Quickblasts. Create and discard 1 Exhaustion." to "Create 2 Quickblasts. Create 1 Exhaustion in your discard pile."
   Upgraded effect changed from "Create 3 Quickblasts. Create and discard 1 Exhaustion." to "Create 4 Quickblasts. Create 1 Exhaustion in your discard pile."

===== Drofis Cards =====
Blood Blast:
   Effect changed from "Deal 6 damage to all enemies. Lose 3 health." to "Deal 6 damage to all enemies. Give them Bleed (2). Lose 6 health."
   Upgraded effect changed from "Deal 12 damage to all enemies. Lose 3x2 health." to "Deal 10 damage to all enemies. Give them Bleed (4). Lose 10 health."

Grisly Storm:
   Effect changed from "Discard 2. If you do, give Leech (4) and Poison (12) to all enemies." to "Discard 2. If you do, give Leech (4) and Poison (14) to all enemies."
   Upgraded effect changed from "Discard 2. If you do, give Leech (5) and Poison (15) to all enemies." to "Discard 2. If you do, give Leech (5) and Poison (20) to all enemies."

Poisoned Missile:
   Cost changed from 2 to 3
   Effect changed from "Deal 3 damage to any enemy. Give it Poison (6). Lose 2 health." to "Deal 2 damage to any enemy. Give it Poison (12). Lose 3 health."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Deal 6 damage to any enemy. Give it Poison (12). Lose 4 health." to "Deal 4 damage to any enemy. Give it Poison (20). Lose 6 health."

Tainted Blood:
   Effect changed from "Gain Poisoned Blood (2). Lose 3 health." to "Gain Poisoned Blood (2). Lose 2x2 health."
   Upgraded effect changed from "Gain Poisoned Blood (3). Lose 3x2 health." to "Gain Poisoned Blood (3). Lose 2x4 health."

Vampiric Needle:
   Effect changed from "Lose 3 health. Deal 8 damage to any enemy. Lifesteal." to "Deal 6 damage to any enemy. Heal 2 per damage dealt."
   Upgraded effect changed from "Lose 5 health. Deal 15 damage to any enemy. Lifesteal." to "Deal 10 damage to any enemy. Heal 2 per damage dealt."

===== Inna Cards =====
New Inna Cards:
   Poisoned Bomb

Adventurer's Log:
   Effect changed from "Unplayable. Create 2 Tools. Play this card when it's discarded." to "Unplayable. Lose 2 mana. Create 2 Tools and draw 2. Play this card when discarded."
   Upgraded effect changed from "Unplayable. Create 3 Tools. Play this card when it's discarded." to "Unplayable. Lose 2 mana. Create 3 Tools and draw 3. Play this card when discarded."

Brittle Shield:
   Cost changed from 1 to 2
   Effect changed from "Gain 5 shield. Discard 1." to "Gain 12 shield. Discard 1."
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Gain 10 shield. Discard 1." to "Gain 18 shield. Discard 1."

Frantic Scouring:
   Effect changed from "Discard 2. If you do, create 2 Tools." to "Discard 2. If you do, create 2 Tools and gain Wits (2)."
   Upgraded effect changed from "Discard 2. If you do, create 3 Tools." to "Discard 1. If you do, create 3 Tools and gain Wits (3)."

Serrated Trap:
   Effect changed from "Give Ambushed (2) and Bleed (6) to the first enemy. Temporary." to "Give Ambushed (2) and Bleed (1) to the first enemy. Temporary."
   Upgraded effect changed from "Give Ambushed (4) and Bleed (12) to the first enemy. Temporary." to "Give Ambushed (2) and Bleed (2) to the first enemy. Temporary."

===== Mirley Cards =====
Backstab:
   Effect changed from "Deal 5 damage to the first enemy. Deal double damage if Hidden." to "Deal 5 damage to the first enemy. Deal 100% bonus damage if Hidden."
   Upgraded effect changed from "Deal 10 damage to the first enemy. Deal double damage if Hidden." to "Deal 10 damage to the first enemy. Deal 100% bonus damage if Hidden."

Hidden Storm:
   Effect changed from "Deal 2x2 damage to all enemies. Deal double damage if Hidden." to "Deal 2x2 damage to all enemies. Deal 100% bonus damage if Hidden."
   Upgraded effect changed from "Deal 2x3 damage to all enemies. Deal double damage if Hidden." to "Deal 2x3 damage to all enemies. Deal 100% bonus damage if Hidden."

===== Paladin Cards =====
Charge Up:
   Effect changed from "Gain 1 Energy. Temporary." to "Gain Energy (1). Temporary."
   Upgraded effect changed from "Gain 3 Energy. Temporary." to "Gain Energy (3). Temporary."

Charged Strike:
   Effect changed from "Deal 3x2 damage to the first two enemies. Draw 1. Double both values if you are Supercharged." to "Deal 3x2 damage to the first two enemies. Draw 1. 100% bonus damage and cards if you are Supercharged."
   Upgraded effect changed from "Deal 3x3 damage to the first two enemies. Draw 2. Double both values if you are Supercharged." to "Deal 3x3 damage to the first two enemies. Draw 2. 100% bonus damage and cards if you are Supercharged."

Deploy Turret:
   Unlock level changed from 8 to 5

Guardian Tactics:
   Unlock level changed from 5 to 8

Provoking Shove:
   Unlock level changed from 5 to 8

Rallying Command:
   Unlock level changed from 8 to 5

Superbeam:
   Effect changed from "Deal 15 damage to all enemies and apply 10 Shock to them. Double both values if you are Supercharged. Lose all Energy." to "Deal 15 damage to all enemies and apply 10 Shock to them. 100% bonus damage and Shock if you are Supercharged. Lose all Energy."
   Upgraded effect changed from "Deal 18 damage to all enemies and apply 12 Shock to them. Double both values if you are Supercharged. Lose all Energy." to "Deal 18 damage to all enemies and apply 12 Shock to them. 100% bonus damage and Shock if you are Supercharged. Lose all Energy."

===== Raodan Cards =====
Frost Nova:
   Effect changed from "Give Frostbite (2) to all enemies." to "Give Frostbite (3) to all enemies. Apply 3 Frost to yourself."
   Upgraded effect changed from "Give Frostbite (3) to all enemies." to "Give Frostbite (5) to all enemies. Apply 5 Frost to yourself."

Pierce:
   Effect changed from "Deal 8 damage to any enemy. Deal an additional 8 damage if it's Frozen." to "Deal damage to any enemy equal to 80% of its maximum Frost."
   Upgraded effect changed from "Deal 12 damage to any enemy. Deal an additional 12 damage if it's Frozen." to "Deal damage to any enemy equal to 120% of its maximum Frost."

===== Silan Cards =====
Arcane Crystal:
   Cost changed from 0 to 1
   Effect changed from "Your cards cost 2 less to play this turn. Gain Arcane Leak (1) and Arcane Rune (1)." to "Your cards cost 1 less to play this turn. Gain Arcane Leak (1) and Arcane Rune (1)."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Your cards cost 3 less to play this turn. Gain Arcane Leak (2) and Arcane Rune (2)." to "Your cards cost 2 less to play this turn. Gain Arcane Leak (2) and Arcane Rune (2)."

Strenuous Vigor:
   Effect changed from "Heal 6. Empower 2 yourself. Create and discard 2 Exhaustions." to "Heal 6. Empower 2 yourself. Create 2 Exhaustions in your discard pile."
   Upgraded effect changed from "Heal 10. Empower 2 yourself. Create and discard 1 Exhaustions." to "Heal 10. Empower 2 yourself. Create 1 Exhaustions in your discard pile."

===== Monster Cards =====
Draw Toxin:
   Effect changed from "Gain Envenom (2). Remove 6 Poison from any enemy. If you do, draw 3." to "Gain Poisoned Blood (3). Remove 5 Poison from any enemy. If you do, draw 3."
   Upgraded effect changed from "Gain Envenom (3). Remove 8 Poison from any enemy. If you do, draw 5." to "Gain Poisoned Blood (4). Remove 6 Poison from any enemy. If you do, draw 5."

Elemental Conjunction:
   Effect changed from "Deal 20 damage to any enemy if it's Burning. Draw 4 if it's Frozen. Gain 8 mana if it's Shocked." to "Choose any enemy. Draw 4 if it's Frozen. Gain 8 mana if it's Shocked. Deal 20 damage to it if it's Burning."
   Upgraded effect changed from "Deal 26 damage to any enemy if it's Burning. Draw 6 if it's Frozen. Gain 10 mana if it's Shocked." to "Choose any enemy. Draw 6 if it's Frozen. Gain 10 mana if it's Shocked. Deal 26 damage to it if it's Burning."

Fiery Presence:
   Name changed (was "Consuming Ray")
   Cost changed from 3 to 4
   Type changed from Spell to Skill
   Effect changed from "Deal 15 damage to any enemy. Trigger its Burn 4 times." to "Create 2 Conflagrates. Give a random enemy Burn (1) whenever you play another non-Mana card while this is in your hand."
   Upgraded cost changed from 3 to 5
   Upgraded effect changed from "Deal 20 damage to any enemy. Trigger its Burn 6 times." to "Create 3 Conflagrates. Give a random enemy Burn (2) whenever you play another non-Mana card while this is in your hand."

Hardened Toxins:
   Effect changed from "Gain 1 shield for every rank of Poison across all enemies. Gain Poison (10)." to "Gain 2 shield for every rank of Poison across all enemies. Gain Poison (10)."
   Upgraded effect changed from "Gain 1 shield for every rank of Poison across all enemies. Gain Poison (5)." to "Gain 2 shield for every rank of Poison across all enemies. Gain Poison (5)."

Hunting Trance:
   Upgraded cost changed from 3 to 2

Lacerating Strike:
   Effect changed from "Give Vulnerable (2) to the first enemy. Deal 4x2 damage to it." to "Give Bleed (1) to the first enemy. Deal 6x2 damage to it."
   Upgraded effect changed from "Give Vulnerable (2) to the first enemy. Deal 7x2 damage to it." to "Give Bleed (2) to the first enemy. Deal 7x2 damage to it."

Poisonous Gaze:
   Type changed from Skill to Spell
   Effect changed from "Give Bleed (1) to any enemy for every rank of Poison it has. Give Poison (4) to all enemies." to "Deal 1 damage to any enemy for every rank of Poison it has. Give Poison (4) to all enemies."
   Upgraded effect changed from "Give Bleed (1) to any enemy for every rank of Poison it has. Give Poison (7) to all enemies." to "Deal 1 damage to any enemy for every rank of Poison it has. Give Poison (7) to all enemies."

Sated Strike:
   Effect changed from "Deal 6x3 damage to the first enemy. If this kills it, gain Powerful (2)." to "Deal 6x3 damage to the first enemy. Gain Powerful (1)."
   Upgraded effect changed from "Deal 6x4 damage to the first enemy. If this kills it, gain Powerful (3)." to "Deal 6x4 damage to the first enemy. Gain Powerful (2)."

Sludge Salvo:
   Effect changed from "Give Curse (3) to any enemy. Give Poison (10) and Frail (1) to all enemies." to "Give Curse (3) to any enemy. Give Poison (12) and Frail (1) to all enemies."
   Upgraded effect changed from "Give Curse (5) to any enemy. Give Poison (12) and Frail (1) to all enemies." to "Give Curse (5) to any enemy. Give Poison (15) and Frail (1) to all enemies."

Smog Blast:
   Effect changed from "Deal 8 damage to the first two enemies. Give them Poison (8)." to "Deal 8 damage to the first two enemies. Give them Poison (12)."
   Upgraded effect changed from "Deal 10 damage to the first two enemies. Give them Poison (12)." to "Deal 10 damage to the first two enemies. Give them Poison (16)."

Syphoning Blast:
   Effect changed from "Deal 16 damage to any enemy. Lose all mana at end of turn." to "Deal 20 damage to any enemy. Lose all mana at end of turn."
   Upgraded effect changed from "Deal 22 damage to any enemy. Lose all mana at end of turn." to "Deal 28 damage to any enemy. Lose all mana at end of turn."

Thorn Whip:
   Type changed from Spell to Strike
   Effect changed from "Deal 8 damage to the first two enemies. Gain Reflect (2)." to "Deal 5 damage to the first enemy. Gain Reflect (1) this turn per damage dealt."
   Upgraded effect changed from "Deal 14 damage to the first two enemies. Gain Reflect (3)." to "Deal 8 damage to the first enemy. Gain Reflect (1) this turn per damage dealt."

Voidfire:
   Effect changed from "Give Burn (2) to all enemies and deal 4 damage to them. Play this card when it's discarded." to "Give Burn (2) to all enemies and deal 4 damage to them. Play this card when discarded."
   Upgraded effect changed from "Give Burn (3) to all enemies and deal 7 damage to them. Play this card when it's discarded." to "Give Burn (3) to all enemies and deal 7 damage to them. Play this card when discarded."

===== Trinket Cards =====
New Trinket Cards:
   Alluring Runeheart
   Cursed Apple
   Energizer Vial
   Haunted Flask
   Paladin Core
   Rickety Handcannon

Deadly Stinger:
   Effect changed from "Give Frail (2) and Bleed (10) to any enemy." to "Give Frail (2) and Bleed (2) to any enemy."
   Upgraded effect changed from "Give Frail (2) and Bleed (10) to any enemy." to "Give Frail (2) and Bleed (2) to any enemy."

Spiky Warbot:
   Effect changed from "Gain Reflect (5) this turn." to "Gain Reflect (5)."
   Upgraded effect changed from "Gain Reflect (5) this turn." to "Gain Reflect (5)."


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